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Complete and Continue
GLSL Shaders from Scratch
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Course Overview (1:44)
Section 1 - Introduction & Background
Source Code for All Project Files
Welcome and Introductions (5:53)
Sample Shader (2:52)
GLSL Overview (3:21)
Transformation Pipeline & Shader Inputs (7:26)
Key Takeaways (2:17)
Section 2 - Your First Shader
IDE Setup & Template Code (4:16)
Simple Colours & RGB (4:05)
Shader Inputs - Varyings (3:47)
Shader Inputs - Uniforms (4:13)
Shader Inputs - Attributes (2:56)
Homework Answers
Section 3 - Textures
Simple Textures & Colours (7:34)
Working with Alpha (3:47)
Addressing (3:38)
Filtering (4:21)
Homework Answers
Section 4 - Common Functions & Tricks
Step, Mix, Smoothstep (17:45)
Min, Max, Clamp, Saturate (4:24)
Fract & Friends (15:35)
InverseLerp, Remap, and the Derivative Functions (6:56)
Homework Answers
Section 5 - Vector Operations & Math
Sin/Cos (6:24)
Common Vector Operations (8:02)
Homework Answers
Section 6 - Lighting Models
Ambient & Hemi Lights (7:04)
Lambertian Lighting & sRGB (7:36)
Phong Specular (3:39)
IBL Specular & Fresnel (7:51)
Toon Shading (5:11)
Homework Answers
Section 7 - Vertex Shaders
Recap (2:23)
Simple Transformations (7:22)
Varyings in Way More Depth (9:48)
Project: Pop-In (easing functions) (2:09)
Project: Warped Sphere (6:36)
Section 8 - SDF's & Simple Shapes
What are SDF's? (7:57)
Simple Shapes (5:37)
Transformations (3:46)
Antialiasing & Shading (2:30)
Boolean Operations (9:39)
Project: Cloudy Day (34:14)
Section 9 - Noise
Intro to Noise (3:38)
Value & Gradient Noise (2:39)
Filtering (6:35)
Perlin & Simplex (10:06)
More Noises! (14:17)
Project: Landscape (12:14)
Project: Burn Transition (7:21)
Section 10 - PostFX
Intro to PostFX (2:42)
Basic Colour Manipulation (12:47)
Colour Boost, Vignette, Pixelation (10:42)
Distortions & Ripples (6:57)
Section 11 - Planet Shader
Notes
Stars (13:37)
Planet (21:51)
Section 12 - Raymarching
Intro (2:39)
Theory (9:41)
Basic Implementation (15:23)
Advanced Features (26:43)
Project: Terrain (30:41)
Section 13 - Grass
Source Code & Project Files for Grass
Initial Setup (2:56)
Introduction & Outline (4:57)
Overview of GDC Paper (4:54)
Basic Idea and Approach (9:34)
Single Blade of Grass (21:42)
Basic Lighting & Wind (47:19)
More details (32:56)
Particles
Source Code & Project Files for Particles
Basic Particles (35:11)
Particle Systems (165:51)
Blending (75:23)
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InverseLerp, Remap, and the Derivative Functions
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